The Profecy

Argument
A group of small commoners team up after a profesy declares them as the ones who will stop the rebirth of The King of Azlemar, a ruler of ancient times that used dark arts to revive a thousand years after his demise (1518-1520)

Main Characters

 * (Human, Neutral)
 * (Human, Sword)
 * (Dwarf, Sword)
 * (Elf, Sound)

Main NPC's

 * The oracle
 * The Knight
 * The Arena Master
 * The King of Azlemar

Main Events
First year:


 * The oracle informs to the commoners about their duty, and they look for a mentor. A known knight stands to the call and guides them through their training
 * They attend the anually event of the city arena to rpove themselves, there they fight a wyvern and earn enough money to get good equipment and fame
 * Each one of them separate in a journey to grow and get stronger for a year waiting for the king's return

Second year:


 * Training journey

Third year:


 * The heroes reunite, now stronger and with a name. The knight was never back but they continue anyways.
 * When they arrive at the valley of Larindia wich one was the home to the 5 kingdoms of Lerind they find a great accumulation of Yang energy
 * As they get to the anomaly they find the Knight who once was their mentor being possesed by the energy and turn into the king
 * After defeating the King, they bury their mentor and live on with their lives as heroes having fullfiled the profesy

World Events

 * The return and defeat of The King of Azlemar (1520)